N S T I W
Character Creation Guidelines
1) No Evil or Chaotic Evil alignment. Maybe next time. Well, probably not, but definitely not this time.
2) Races, classes, items, etc. are restricted to those found in the 4E sourcebooks that I possess. I have several, but I do not have them all.
- If you are dead set on playing with something found in a sourcebook I do not possess, you’ll at the very least be lending me that book for the duration of the campaign.
- I reserve the right to think less of you for being so insistent on your one particular thing. (Well, okay, I always reserve that right, but you can expect I’ll be more likely to act on it.)
3) Pre-existing relationships between characters are encouraged but not required. Especially in the heroic tier, the story will have gaps in the timeline.
- Anything more than familiarity must be agreed on by both parties, but the notion of “I knew this person before but s/he didn’t know me” is a perfectly acceptable one-sided thing.
- If you’re planning on playing a loner personality type, you’re responsible for explaining to me how your character ended up with the rest of the party. If you can’t explain why your character would be in the situation, then odds are good that s/he wouldn’t actually be, so you’ll need to play with a different character.
4) During the episodic portion of the campaign, players may be allowed to roll up entirely new characters in between sessions. There are dozens of heroic figures in this world at any given time, and it’s entirely reasonable that a given hero might spend an adventure or so with one particular band and then find his path crossing with a whole new group of people after that.
- Please note the word “may”. This re-rolling is intended to be a privilege, to allow you a chance to explore the various character types and see what suits you. It is not a right, and it is certainly not a free pass. If your character does things that would incur consequences, you will continue to play that character at least long enough to suffer through said consequences.
- If you choose to roll up a new character, it must be significantly different from your previous character. I define “significantly” as “I should be able to notice the difference without asking you to point it out to me”.
- You’ll probably be able to talk me into one exception (e.g. the change you want to make is that you realized you would rather have an 18 STR rather than 16 STR and 16 DEX, which can’t be done via retraining), but no promises. You’ll probably have better luck getting that exception the earlier you ask.